VXLVERSE

Turn a story idea into a 3D game that plays in the browser, and get a link that opens it.

Sollte ich dies verwenden

Qualität und Sicherheit

A
Qualität der Beschreibung
100%
Vollständigkeit des Schemas
77%
Qualität der Benennung
100%
Risiko der Vergiftung
80%
Übereinstimmung der Berechtigungen
100%
Einhaltung des Protokolls
100%

Befunde (2)

  • HIGHTool poisoning patterns detected
  • MEDIUMTool description contains URL to non-standard domainin create_game_link

Basierend auf einer automatisierten Analyse der Tool-Definitionen und der Einhaltung des Protokolls.

Kontextkosten

~527Tokens (Tool-Definitionen)
~744 BTypische Antwortgröße
Minimale Auswirkung auf die Aufmerksamkeit (0.41% von 128k Kontext)

Dies ist die ungefähre Anzahl der Tokens, die jedes Mal verbraucht werden, wenn die Tools des Servers in den Kontext eines Modells geladen werden. Höhere Werte verringern die Aufmerksamkeit, die für andere Aufgaben verfügbar ist.

Installieren

Installation mit einem Klick

Fügen Sie dies Ihrer Datei `claude_desktop_config.json` hinzu:

{
  "mcpServers": {
    "vxlverse": {
      "url": "https://vxlverse.com/mcp"
    }
  }
}

Remote-Endpunkte

https://vxlverse.com/mcpstreamable-http

Was es kann

Tool-Inventar

Tools (3)

🟢 Nur lesen🟡 Schreiben🔴 Löschen⚪ Unbekannt
🟢get_vxlscript_guide

Returns the complete guide to VXLScript, the plain-text language every VXLVERSE game is written in: the one-screen card, the full reference and worked examples. Use it once before writing a game and follow it exactly; never invent a command it does not list. Reads nothing from the user and changes nothing.

Eingabe-Schema

{
  "type": "object",
  "properties": {},
  "additionalProperties": false
}
🟢check_game(script, lang)

Checks a VXLScript game the way the VXLVERSE editor does: it builds, someone is in it, it holds nothing unsafe or personal, and the player can reach the win. Returns the errors to fix (the first one first), or ok with a direct link that opens the game in the editor. Stores nothing; call it again after each fix.

Eingabe-Schema

{
  "type": "object",
  "properties": {
    "script": {
      "type": "string",
      "description": "The whole game as plain VXLScript, in English, starting with its Title: line."
    },
    "lang": {
      "type": "string",
      "enum": [
        "en",
        "es",
        "fr",
        "de",
        "el"
      ],
      "description": "The user's language for the site around the game. Default en."
    }
  },
  "required": [
    "script"
  ],
  "additionalProperties": false
}
🟡create_game_link(script, lang)

Checks the game again and, when it is ok, saves the script on vxlverse.com under a short link (https://vxlverse.com/make/<id>) that opens it, ready to play, in the 3D editor; anyone with the link can open it. Use it once the game passes check_game. The same script always gets the same link, so a retry creates nothing new and nothing is ever overwritten.

Eingabe-Schema

{
  "type": "object",
  "properties": {
    "script": {
      "type": "string",
      "description": "The whole game as plain VXLScript, in English, starting with its Title: line."
    },
    "lang": {
      "type": "string",
      "enum": [
        "en",
        "es",
        "fr",
        "de",
        "el"
      ],
      "description": "The user's language for the site around the game. Default en."
    }
  },
  "required": [
    "script"
  ],
  "additionalProperties": false
}

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