Keyframer
150+ React Native animation recipes, scene authoring, phone preview via QR, Reanimated v4 codegen
Sollte ich dies verwenden
Qualität und Sicherheit
Basierend auf einer automatisierten Analyse der Tool-Definitionen und der Einhaltung des Protokolls.
Kontextkosten
Dies ist die ungefähre Anzahl der Tokens, die jedes Mal verbraucht werden, wenn die Tools des Servers in den Kontext eines Modells geladen werden. Höhere Werte verringern die Aufmerksamkeit, die für andere Aufgaben verfügbar ist.
Installieren
Installation mit einem Klick
Fügen Sie dies Ihrer Datei `claude_desktop_config.json` hinzu:
{
"mcpServers": {
"keyframer": {
"url": "https://api.keyframer.dev/mcp"
}
}
}Remote-Endpunkte
https://api.keyframer.dev/mcpstreamable-httpWas es kann
Tool-Inventar
Tools (11)
🟢search_recipes(query, category, limit)
Search 150+ free Keyframer recipes (bounce, carousels, progress rings, particles, text effects, shaders, scroll animations…). Each recipe has a scene + verified React Native Reanimated code. Returns slugs for get_recipe.
Eingabe-Schema
{
"type": "object",
"properties": {
"query": {
"type": "string",
"description": "What to build, e.g. \"snap carousel with parallax\" or \"countdown ring\""
},
"category": {
"type": "string",
"enum": [
"guides",
"keyframes",
"node-graphs",
"shaders",
"timing",
"gestures",
"scroll-lists"
]
},
"limit": {
"type": "integer",
"minimum": 1,
"maximum": 25
}
},
"required": [
"query"
],
"$schema": "http://json-schema.org/draft-07/schema#"
}🟢get_recipe(slug, id, scene_id, include_code)
Fetch one recipe by slug: metadata, the scene JSON (usable as a starting point for create_scene), and the generated React Native Reanimated component code. Recipe code is free to use.
Eingabe-Schema
{
"type": "object",
"properties": {
"slug": {
"description": "Recipe slug from search_recipes",
"type": "string"
},
"id": {
"description": "Alias for slug — a scene id from a recipe works too",
"type": "string"
},
"scene_id": {
"description": "When a recipe has several scenes, pick one (defaults to the first)",
"type": "string"
},
"include_code": {
"description": "Include generated code (default true)",
"type": "boolean"
}
},
"$schema": "http://json-schema.org/draft-07/schema#"
}🟢get_scene_format(section)
The Keyframer scene JSON format — read this before authoring a scene. Section "scene" covers elements/keyframes/easing; section "nodes" covers node graphs (procedural animation: clocks, springs, repeaters) with the full node-type schema.
Eingabe-Schema
{
"type": "object",
"properties": {
"section": {
"description": "Default \"scene\"",
"type": "string",
"enum": [
"scene",
"nodes"
]
}
},
"$schema": "http://json-schema.org/draft-07/schema#"
}🟢validate_scene(scene)
Validate a scene against the Keyframer format before create_scene or generate_code. Returns errors (must fix) and warnings (advisory). Free to call — iterate until clean.
Eingabe-Schema
{
"type": "object",
"properties": {
"scene": {
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"propertyNames": {
"type": "string"
},
"additionalProperties": {}
}
],
"description": "The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape."
}
},
"required": [
"scene"
],
"$schema": "http://json-schema.org/draft-07/schema#"
}🟢sample_scene(scene, samples, element_ids)
Numerically preview a scene: evaluates keyframes AND node graphs at N evenly spaced times and returns each moving prop as a value series (the same math the editor preview runs). validate_scene checks structure — this checks MOTION: confirm ranges, spring overshoot, stagger offsets, and that elements actually move before create_scene. Free to call — iterate: author → sample → adjust.
Eingabe-Schema
{
"type": "object",
"properties": {
"scene": {
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"propertyNames": {
"type": "string"
},
"additionalProperties": {}
}
],
"description": "The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape."
},
"samples": {
"description": "Sample count across the duration (default 9)",
"type": "integer",
"minimum": 3,
"maximum": 25
},
"element_ids": {
"description": "Only report these element ids",
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"scene"
],
"$schema": "http://json-schema.org/draft-07/schema#"
}🟡create_scene(scene, name, make_public)
Save a scene and get an editor URL where it opens in the visual editor (timeline, canvas, node graphs, mobile QR preview). Validates first. Works without a key: the scene is then a public 24-hour guest scene with a scannable QR, kept forever by signing up (free) and pressing Remix. With a key it saves to the account (free accounts up to the free scene limit, paid unlimited).
Eingabe-Schema
{
"type": "object",
"properties": {
"scene": {
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"propertyNames": {
"type": "string"
},
"additionalProperties": {}
}
],
"description": "The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape."
},
"name": {
"description": "Scene name shown in the editor (default \"MCP scene\")",
"type": "string",
"maxLength": 120
},
"make_public": {
"description": "Make the scene publicly viewable — its share link (keyframer.dev/share/<id>) and QR then work for anyone, not just this account",
"type": "boolean"
}
},
"required": [
"scene"
],
"$schema": "http://json-schema.org/draft-07/schema#"
}🔴update_scene(scene_id, scene, name, make_public)
Replace the content of one of your scenes (full scene JSON, validated first) — the edit loop for iterating instead of duplicating. Live previews watching the scene update in place. Requires an API key; own scenes only.
Eingabe-Schema
{
"type": "object",
"properties": {
"scene_id": {
"type": "string",
"description": "Scene id from create_scene or list_scenes"
},
"scene": {
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"propertyNames": {
"type": "string"
},
"additionalProperties": {}
}
],
"description": "The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape."
},
"name": {
"description": "New name (unchanged if omitted)",
"type": "string",
"maxLength": 120
},
"make_public": {
"description": "Change public visibility (unchanged if omitted)",
"type": "boolean"
}
},
"required": [
"scene_id",
"scene"
],
"$schema": "http://json-schema.org/draft-07/schema#"
}🟢list_scenes
List the scenes in the connected Keyframer account (id, name, updated, visibility). Requires an API key.
Eingabe-Schema
{
"type": "object",
"properties": {},
"$schema": "http://json-schema.org/draft-07/schema#"
}🟢get_scene(id)
Fetch one of your scenes (or any public scene) as JSON — edit it and re-save with update_scene, or feed it to generate_code. Requires an API key.
Eingabe-Schema
{
"type": "object",
"properties": {
"id": {
"type": "string",
"description": "Scene id from list_scenes or an editor URL"
}
},
"required": [
"id"
],
"$schema": "http://json-schema.org/draft-07/schema#"
}🟢get_preview_qr(scene_id)
A terminal-scannable QR code for a scene. Scan it with a phone camera and the scene runs live in the Keyframer preview app on real hardware — edits sync as they happen. Public scenes (including guest scenes) work without a key; private scenes need an API key on a paid plan.
Eingabe-Schema
{
"type": "object",
"properties": {
"scene_id": {
"type": "string",
"description": "Scene id from create_scene or list_scenes"
}
},
"required": [
"scene_id"
],
"$schema": "http://json-schema.org/draft-07/schema#"
}🟢generate_code(scene, scene_id, api, relative_positioning, gesture_handler_version)
Compile a scene into a runnable React Native component. Pass inline scene JSON or a scene_id from your account. Output targets Reanimated v4 by default ("animated" targets the RN core Animated API, reduced feature set). Deterministic — no AI, no credits. Requires an API key on a paid plan.
Eingabe-Schema
{
"type": "object",
"properties": {
"scene": {
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"propertyNames": {
"type": "string"
},
"additionalProperties": {}
}
],
"description": "The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape."
},
"scene_id": {
"description": "Generate from a saved scene instead of inline JSON",
"type": "string"
},
"api": {
"description": "Default \"reanimated\"",
"type": "string",
"enum": [
"reanimated",
"animated"
]
},
"relative_positioning": {
"description": "Emit flex-relative layout instead of absolute coordinates",
"type": "boolean"
},
"gesture_handler_version": {
"description": "react-native-gesture-handler major (default v2)",
"type": "string",
"enum": [
"v2",
"v3"
]
}
},
"$schema": "http://json-schema.org/draft-07/schema#"
}Community
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