Blipsmith Sound Effects

Game sound effects from a text prompt: game-ready WAVs with seamless loops and variations.

Should I use this

Quality & Safety

A
Description quality
92%
Schema completeness
79%
Naming quality
96%
Poisoning risk
100%
Permission match
100%
Protocol compliance
100%

Based on automated analysis of tool definitions and protocol compliance.

Context Cost

~799Tokens (tool definitions)
~1.2 KBTypical response size
Moderate attention impact (0.62% of 128k context)

This is the approximate number of tokens consumed each time the server's tools are loaded into a model's context. Higher counts reduce the attention available for other tasks.

Install

One-Click Install

Add this to your `claude_desktop_config.json` file:

{
  "mcpServers": {
    "sound-effects": {
      "url": "https://blipsmith.ai/api/mcp"
    }
  }
}

Remote endpoints

https://blipsmith.ai/api/mcpstreamable-http

What it can do

Tool inventory

Tools (5)

🟢 Read-only🟡 Write🔴 Delete⚪ Unknown
🟡generate_sound_effect(description, variations, loop, duration_seconds, style, ...)

Create game-ready sound effects (WAV) from a text description: retro, UI, foley, creatures, weather, weapons, magic, ambiences. Each sound (variation) costs 1 credit. Returns time-limited download URLs (24 h) for each variation. Describe one concrete sound; ask for 3–4 variations for sounds that repeat (footsteps, hits).

Input Schema

{
  "type": "object",
  "properties": {
    "description": {
      "type": "string",
      "description": "What it should sound like, e.g. 'footsteps on wet gravel, single step' or '8-bit coin pickup'"
    },
    "variations": {
      "type": "integer",
      "minimum": 1,
      "maximum": 8,
      "default": 2,
      "description": "Number of variations (capped by plan)"
    },
    "loop": {
      "type": "boolean",
      "default": false,
      "description": "Make a seamless loop (ambiences, hums, alarms)"
    },
    "duration_seconds": {
      "type": "number",
      "minimum": 0.1,
      "maximum": 30,
      "description": "Optional target length; omit to let the agent pick"
    },
    "style": {
      "type": "string",
      "enum": [
        "auto",
        "retro",
        "realistic",
        "stylized",
        "sci-fi",
        "cartoon",
        "fantasy",
        "horror",
        "ui-modern"
      ],
      "default": "auto",
      "description": "Optional aesthetic bias"
    },
    "format": {
      "type": "string",
      "enum": [
        "wav16",
        "wav24",
        "wav16-44k",
        "wav16-22k-mono"
      ],
      "default": "wav16",
      "description": "wav16 = 48 kHz/16-bit (default, fine for every engine), wav24 = 48 kHz/24-bit master, wav16-44k = 44.1 kHz/16-bit, wav16-22k-mono = small"
    }
  },
  "required": [
    "description"
  ]
}
🟡make_variations(sound_id, count, format)

Create free round-robin variations (pitch/EQ) of an existing sound so repeated sounds don't feel machine-gunned. Costs no credits.

Input Schema

{
  "type": "object",
  "properties": {
    "sound_id": {
      "type": "string",
      "description": "Id of an existing sound (snd_…)"
    },
    "count": {
      "type": "integer",
      "minimum": 1,
      "maximum": 8,
      "default": 3
    },
    "format": {
      "type": "string",
      "enum": [
        "wav16",
        "wav24",
        "wav16-44k",
        "wav16-22k-mono"
      ],
      "default": "wav16",
      "description": "wav16 = 48 kHz/16-bit (default, fine for every engine), wav24 = 48 kHz/24-bit master, wav16-44k = 44.1 kHz/16-bit, wav16-22k-mono = small"
    }
  },
  "required": [
    "sound_id"
  ]
}
🟢list_sounds(query, limit)

Search the user's sound library (name, prompt or tag). Returns ids, names, technique and duration.

Input Schema

{
  "type": "object",
  "properties": {
    "query": {
      "type": "string",
      "description": "Optional search text"
    },
    "limit": {
      "type": "integer",
      "minimum": 1,
      "maximum": 50,
      "default": 20
    }
  }
}
🟢download_sound(sound_id, format)

Get a time-limited download URL for an existing sound.

Input Schema

{
  "type": "object",
  "properties": {
    "sound_id": {
      "type": "string"
    },
    "format": {
      "type": "string",
      "enum": [
        "wav16",
        "wav24",
        "wav16-44k",
        "wav16-22k-mono"
      ],
      "default": "wav16",
      "description": "wav16 = 48 kHz/16-bit (default, fine for every engine), wav24 = 48 kHz/24-bit master, wav16-44k = 44.1 kHz/16-bit, wav16-22k-mono = small"
    }
  },
  "required": [
    "sound_id"
  ]
}
🟢get_credits

Show the remaining credit balance, plan and next monthly refill.

Input Schema

{
  "type": "object",
  "properties": {}
}

Community

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Evidence

Recent observations

verifiedversion not recorded5 tools