Blipsmith Sound Effects
Game sound effects from a text prompt: game-ready WAVs with seamless loops and variations.
Should I use this
Quality & Safety
Based on automated analysis of tool definitions and protocol compliance.
Context Cost
This is the approximate number of tokens consumed each time the server's tools are loaded into a model's context. Higher counts reduce the attention available for other tasks.
Install
One-Click Install
Add this to your `claude_desktop_config.json` file:
{
"mcpServers": {
"sound-effects": {
"url": "https://blipsmith.ai/api/mcp"
}
}
}Remote endpoints
https://blipsmith.ai/api/mcpstreamable-httpWhat it can do
Tool inventory
Tools (5)
🟡generate_sound_effect(description, variations, loop, duration_seconds, style, ...)
Create game-ready sound effects (WAV) from a text description: retro, UI, foley, creatures, weather, weapons, magic, ambiences. Each sound (variation) costs 1 credit. Returns time-limited download URLs (24 h) for each variation. Describe one concrete sound; ask for 3–4 variations for sounds that repeat (footsteps, hits).
Input Schema
{
"type": "object",
"properties": {
"description": {
"type": "string",
"description": "What it should sound like, e.g. 'footsteps on wet gravel, single step' or '8-bit coin pickup'"
},
"variations": {
"type": "integer",
"minimum": 1,
"maximum": 8,
"default": 2,
"description": "Number of variations (capped by plan)"
},
"loop": {
"type": "boolean",
"default": false,
"description": "Make a seamless loop (ambiences, hums, alarms)"
},
"duration_seconds": {
"type": "number",
"minimum": 0.1,
"maximum": 30,
"description": "Optional target length; omit to let the agent pick"
},
"style": {
"type": "string",
"enum": [
"auto",
"retro",
"realistic",
"stylized",
"sci-fi",
"cartoon",
"fantasy",
"horror",
"ui-modern"
],
"default": "auto",
"description": "Optional aesthetic bias"
},
"format": {
"type": "string",
"enum": [
"wav16",
"wav24",
"wav16-44k",
"wav16-22k-mono"
],
"default": "wav16",
"description": "wav16 = 48 kHz/16-bit (default, fine for every engine), wav24 = 48 kHz/24-bit master, wav16-44k = 44.1 kHz/16-bit, wav16-22k-mono = small"
}
},
"required": [
"description"
]
}🟡make_variations(sound_id, count, format)
Create free round-robin variations (pitch/EQ) of an existing sound so repeated sounds don't feel machine-gunned. Costs no credits.
Input Schema
{
"type": "object",
"properties": {
"sound_id": {
"type": "string",
"description": "Id of an existing sound (snd_…)"
},
"count": {
"type": "integer",
"minimum": 1,
"maximum": 8,
"default": 3
},
"format": {
"type": "string",
"enum": [
"wav16",
"wav24",
"wav16-44k",
"wav16-22k-mono"
],
"default": "wav16",
"description": "wav16 = 48 kHz/16-bit (default, fine for every engine), wav24 = 48 kHz/24-bit master, wav16-44k = 44.1 kHz/16-bit, wav16-22k-mono = small"
}
},
"required": [
"sound_id"
]
}🟢list_sounds(query, limit)
Search the user's sound library (name, prompt or tag). Returns ids, names, technique and duration.
Input Schema
{
"type": "object",
"properties": {
"query": {
"type": "string",
"description": "Optional search text"
},
"limit": {
"type": "integer",
"minimum": 1,
"maximum": 50,
"default": 20
}
}
}🟢download_sound(sound_id, format)
Get a time-limited download URL for an existing sound.
Input Schema
{
"type": "object",
"properties": {
"sound_id": {
"type": "string"
},
"format": {
"type": "string",
"enum": [
"wav16",
"wav24",
"wav16-44k",
"wav16-22k-mono"
],
"default": "wav16",
"description": "wav16 = 48 kHz/16-bit (default, fine for every engine), wav24 = 48 kHz/24-bit master, wav16-44k = 44.1 kHz/16-bit, wav16-22k-mono = small"
}
},
"required": [
"sound_id"
]
}🟢get_credits
Show the remaining credit balance, plan and next monthly refill.
Input Schema
{
"type": "object",
"properties": {}
}Community
Evidence