dittu

Turns a phone into a camera+Bluetooth remote so AI assistants can see and control any PC.

¿Debería usar esto?

Calidad y seguridad

B
Calidad de la descripción
87%
Integridad del esquema
67%
Calidad de los nombres
87%
Riesgo de envenenamiento
100%
Coincidencia de permisos
100%
Cumplimiento del protocolo
100%

Hallazgos (4)

  • LOWTool 'click' description lacks action verben click
  • LOWTool 'double_click' description lacks action verben double_click
  • LOWTool 'key' description lacks action verben key
  • LOWTool 'scroll' description lacks action verben scroll

Basado en el análisis automatizado de las definiciones de herramientas y el cumplimiento del protocolo.

Costo de contexto

~1,611Tokens (definiciones de herramientas)
~673 BTamaño de respuesta típico
Impacto moderado en la atención (1.26% del contexto de 128k)

Este es el número aproximado de tokens que se consumen cada vez que las herramientas del servidor se cargan en el contexto de un modelo. Los recuentos más altos reducen la atención disponible para otras tareas.

Instalar

Instalación con un clic

Agrega esto a tu archivo `claude_desktop_config.json`:

{
  "mcpServers": {
    "dittu": {
      "url": "https://app.dittu.org/mcp"
    }
  }
}

Puntos de conexión remotos

https://app.dittu.org/mcpstreamable-http

Qué puede hacer

Inventario de herramientas

Herramientas (12)

🟢 Solo lectura🟡 Escritura🔴 Eliminación⚪ Desconocido
⚪take_screenshot

Capture the current screen via the Dittu phone camera. Returns a JPEG image. Call this to see what's on screen before acting.

Esquema de entrada

{
  "type": "object",
  "properties": {},
  "title": "take_screenshotArguments"
}
⚪take_screenshot_with_grid(step)

Capture the screen and overlay a coordinate grid. step: grid spacing (default 0.1, use 0.05 for finer grid on small UI elements). Returns a JPEG image with grid drawn on top.

Esquema de entrada

{
  "type": "object",
  "properties": {
    "step": {
      "default": 0.1,
      "title": "Step",
      "type": "number"
    }
  },
  "title": "take_screenshot_with_gridArguments"
}
🟢take_screenshot_with_crosshair(nx, ny, zoom)

Capture the screen, crop tightly around (nx, ny), zoom in, and draw a crosshair at exactly that expected position. Use this for screen-corner calibration: move_mouse(nx, ny) near a screen edge, then call this to see whether the actual cursor lines up with the crosshair (where it SHOULD be if calibration is perfect). If the cursor is offset from the crosshair, or missing entirely (edge is cropped out of frame), corners need adjusting — see get_corners/set_corners. nx, ny: the same coordinates you passed to move_mouse. zoom: magnification factor for the cropped region (default 4x).

Esquema de entrada

{
  "type": "object",
  "properties": {
    "nx": {
      "title": "Nx",
      "type": "number"
    },
    "ny": {
      "title": "Ny",
      "type": "number"
    },
    "zoom": {
      "default": 4,
      "title": "Zoom",
      "type": "number"
    }
  },
  "required": [
    "nx",
    "ny"
  ],
  "title": "take_screenshot_with_crosshairArguments"
}
🟢get_raw_screenshot

Capture the RAW camera frame — no perspective warp, no crop to the calibrated screen quad. Use this to see exactly what the camera sees before any correction, e.g. when troubleshooting why take_screenshot looks wrong, or before adjusting corners with get_corners/set_corners.

Esquema de entrada

{
  "type": "object",
  "properties": {},
  "title": "get_raw_screenshotArguments"
}
🟢get_corners

Get the phone's current screen-corner calibration. Returns {"tl": [nx,ny], "tr": [nx,ny], "br": [nx,ny], "bl": [nx,ny]} — each corner is a normalized point (0.0–1.0) in the RAW camera frame, defining the perspective warp that maps the camera view onto a flat rectangle representing the monitor. These four points are an arbitrary quadrilateral (trapezoid), not a bounding box — adjust one corner at a time without assuming the others move symmetrically.

Esquema de entrada

{
  "type": "object",
  "properties": {},
  "title": "get_cornersArguments"
}
🟡set_corners(tl, tr, br, bl)

Update the phone's screen-corner calibration. Each corner is [nx, ny] normalized 0.0–1.0 in the raw camera frame. tl/tr/br/bl = top-left/top-right/bottom-right/bottom-left of the monitor as seen by the camera (an arbitrary trapezoid due to perspective — not a rectangle). Call get_corners() first to read the current values before nudging one of them.

Esquema de entrada

{
  "type": "object",
  "properties": {
    "tl": {
      "items": {
        "type": "number"
      },
      "title": "Tl",
      "type": "array"
    },
    "tr": {
      "items": {
        "type": "number"
      },
      "title": "Tr",
      "type": "array"
    },
    "br": {
      "items": {
        "type": "number"
      },
      "title": "Br",
      "type": "array"
    },
    "bl": {
      "items": {
        "type": "number"
      },
      "title": "Bl",
      "type": "array"
    }
  },
  "required": [
    "tl",
    "tr",
    "br",
    "bl"
  ],
  "title": "set_cornersArguments"
}

Esquema de salida

{
  "type": "object",
  "properties": {
    "result": {
      "title": "Result",
      "type": "string"
    }
  },
  "required": [
    "result"
  ],
  "title": "set_cornersOutput"
}
⚪move_mouse(nx, ny)

Move mouse cursor to normalized coordinates WITHOUT clicking. nx, ny: float 0.0000–1.0000.

Esquema de entrada

{
  "type": "object",
  "properties": {
    "nx": {
      "title": "Nx",
      "type": "number"
    },
    "ny": {
      "title": "Ny",
      "type": "number"
    }
  },
  "required": [
    "nx",
    "ny"
  ],
  "title": "move_mouseArguments"
}

Esquema de salida

{
  "type": "object",
  "properties": {
    "result": {
      "title": "Result",
      "type": "string"
    }
  },
  "required": [
    "result"
  ],
  "title": "move_mouseOutput"
}
⚪click(nx, ny)

Click at normalized screen coordinates. nx, ny: float 0.0000–1.0000 where (0,0) = top-left, (1,1) = bottom-right.

Esquema de entrada

{
  "type": "object",
  "properties": {
    "nx": {
      "title": "Nx",
      "type": "number"
    },
    "ny": {
      "title": "Ny",
      "type": "number"
    }
  },
  "required": [
    "nx",
    "ny"
  ],
  "title": "clickArguments"
}

Esquema de salida

{
  "type": "object",
  "properties": {
    "result": {
      "title": "Result",
      "type": "string"
    }
  },
  "required": [
    "result"
  ],
  "title": "clickOutput"
}
⚪double_click(nx, ny)

Double-click at normalized screen coordinates.

Esquema de entrada

{
  "type": "object",
  "properties": {
    "nx": {
      "title": "Nx",
      "type": "number"
    },
    "ny": {
      "title": "Ny",
      "type": "number"
    }
  },
  "required": [
    "nx",
    "ny"
  ],
  "title": "double_clickArguments"
}

Esquema de salida

{
  "type": "object",
  "properties": {
    "result": {
      "title": "Result",
      "type": "string"
    }
  },
  "required": [
    "result"
  ],
  "title": "double_clickOutput"
}
⚪type_text(text)

Type text on the computer keyboard.

Esquema de entrada

{
  "type": "object",
  "properties": {
    "text": {
      "title": "Text",
      "type": "string"
    }
  },
  "required": [
    "text"
  ],
  "title": "type_textArguments"
}

Esquema de salida

{
  "type": "object",
  "properties": {
    "result": {
      "title": "Result",
      "type": "string"
    }
  },
  "required": [
    "result"
  ],
  "title": "type_textOutput"
}
⚪key(modifiers, keycodes)

Press a key combination. modifiers bitmask: LCtrl=1, LShift=2, LAlt=4, LWin=8 Common keycodes: Enter=40, Escape=41, Tab=43, Space=44, F4=61, PageDown=78, PageUp=75, Win=227 Examples: Alt+F4 → key(4, [61]) Ctrl+W → key(1, [26])

Esquema de entrada

{
  "type": "object",
  "properties": {
    "modifiers": {
      "title": "Modifiers",
      "type": "integer"
    },
    "keycodes": {
      "items": {
        "type": "integer"
      },
      "title": "Keycodes",
      "type": "array"
    }
  },
  "required": [
    "modifiers",
    "keycodes"
  ],
  "title": "keyArguments"
}

Esquema de salida

{
  "type": "object",
  "properties": {
    "result": {
      "title": "Result",
      "type": "string"
    }
  },
  "required": [
    "result"
  ],
  "title": "keyOutput"
}
⚪scroll(delta)

Scroll the mouse wheel. delta: number of ticks. Positive = scroll down, negative = scroll up.

Esquema de entrada

{
  "type": "object",
  "properties": {
    "delta": {
      "title": "Delta",
      "type": "integer"
    }
  },
  "required": [
    "delta"
  ],
  "title": "scrollArguments"
}

Esquema de salida

{
  "type": "object",
  "properties": {
    "result": {
      "title": "Result",
      "type": "string"
    }
  },
  "required": [
    "result"
  ],
  "title": "scrollOutput"
}

Comunidad

Califica este servidor

Evidencia

Observaciones recientes

verificadoversión no registrada12 herramientas
verificadoversión no registrada12 herramientas
verificadoversión no registrada12 herramientas