VXLVERSE

Turn a story idea into a 3D game that plays in the browser, and get a link that opens it.

使うべきか

品質と安全性

A
説明の品質
100%
スキーマの完全性
77%
命名の品質
100%
ポイズニングのリスク
80%
権限の一致
100%
プロトコルへの準拠
100%

検出事項(2)

  • HIGHTool poisoning patterns detected
  • MEDIUMTool description contains URL to non-standard domaincreate_game_link 内

ツール定義とプロトコルへの準拠に関する自動分析に基づいています。

コンテキストコスト

~527トークン数(ツール定義)
~744 B一般的なレスポンスサイズ
注意への影響は最小限(128k コンテキストの 0.41%)

これは、サーバーのツールがモデルのコンテキストに読み込まれるたびに消費されるおおよそのトークン数です。数が多いほど、ほかのタスクに使える注意が減ります。

インストール

ワンクリックインストール

これを `claude_desktop_config.json` ファイルに追加してください:

{
  "mcpServers": {
    "vxlverse": {
      "url": "https://vxlverse.com/mcp"
    }
  }
}

リモートエンドポイント

https://vxlverse.com/mcpstreamable-http

できること

ツール一覧

ツール(3)

🟢 読み取り専用🟡 書き込み🔴 削除⚪ 不明
🟢get_vxlscript_guide

Returns the complete guide to VXLScript, the plain-text language every VXLVERSE game is written in: the one-screen card, the full reference and worked examples. Use it once before writing a game and follow it exactly; never invent a command it does not list. Reads nothing from the user and changes nothing.

入力スキーマ

{
  "type": "object",
  "properties": {},
  "additionalProperties": false
}
🟢check_game(script, lang)

Checks a VXLScript game the way the VXLVERSE editor does: it builds, someone is in it, it holds nothing unsafe or personal, and the player can reach the win. Returns the errors to fix (the first one first), or ok with a direct link that opens the game in the editor. Stores nothing; call it again after each fix.

入力スキーマ

{
  "type": "object",
  "properties": {
    "script": {
      "type": "string",
      "description": "The whole game as plain VXLScript, in English, starting with its Title: line."
    },
    "lang": {
      "type": "string",
      "enum": [
        "en",
        "es",
        "fr",
        "de",
        "el"
      ],
      "description": "The user's language for the site around the game. Default en."
    }
  },
  "required": [
    "script"
  ],
  "additionalProperties": false
}
🟡create_game_link(script, lang)

Checks the game again and, when it is ok, saves the script on vxlverse.com under a short link (https://vxlverse.com/make/<id>) that opens it, ready to play, in the 3D editor; anyone with the link can open it. Use it once the game passes check_game. The same script always gets the same link, so a retry creates nothing new and nothing is ever overwritten.

入力スキーマ

{
  "type": "object",
  "properties": {
    "script": {
      "type": "string",
      "description": "The whole game as plain VXLScript, in English, starting with its Title: line."
    },
    "lang": {
      "type": "string",
      "enum": [
        "en",
        "es",
        "fr",
        "de",
        "el"
      ],
      "description": "The user's language for the site around the game. Default en."
    }
  },
  "required": [
    "script"
  ],
  "additionalProperties": false
}

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エビデンス

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検証済みバージョンは記録されていませんツール 3 件