SteamMaho
Steam games counted by their mechanics: earnings, launch ranges, price bands, crowds, closest games.
我该使用它吗
质量与安全性
发现(1)
- LOW在 closest_games 中
基于对工具定义和协议合规性的自动分析。
上下文开销
这是每次将服务器的工具加载到模型上下文窗口时所消耗的大致 token 数。数值越高,可用于其他任务的注意力就越少。
安装
一键安装
将以下内容添加到你的 `claude_desktop_config.json` 文件中:
{
"mcpServers": {
"steammaho": {
"url": "https://mcp.steammaho.com/mcp"
}
}
}远程端点
https://mcp.steammaho.com/mcpstreamable-http它能做什么
工具清单
工具(8)
🟢games_like_this_earn(game, mechanics, price)
How released Steam games built like a given game (its core mechanics) or carrying given mechanics did: how many there are, the share that reached 1,000 reviews, and those games' median owners and estimated gross revenue. Pass a game, or mechanics in plain words; optionally a price (defaults to the game's own list price; the group is then games priced 0.7x to 1.4x of it).
输入模式
{
"type": "object",
"properties": {
"game": {
"type": "string",
"description": "A Steam game: its name, store link or app id"
},
"mechanics": {
"type": "string",
"description": "Mechanics in plain words, comma separated, e.g. 'deckbuilding, permadeath'"
},
"price": {
"type": "string",
"description": "List price in US dollars, e.g. '$14.99' or 'free'"
}
}
}🟢launch_range_for_followers(followers)
How many concurrent players Steam launches with a similar number of followers (within 3x) reached at their first-week peak: the range 8 in 10 landed in, the middle half and the median, with n. The same rule as SteamMaho's public forecast receipts.
输入模式
{
"type": "object",
"properties": {
"followers": {
"type": "string",
"description": "The game's Steam follower count, e.g. '12000' or '12k'"
}
},
"required": [
"followers"
]
}🟢price_bands(game, mechanics)
For released Steam games built like a given game (or carrying given mechanics): how many sit in each price band, the share in each that reached 1,000 reviews, and their median estimated gross; with a game, also the list prices of its 20 closest games. Measured history, not a prediction.
输入模式
{
"type": "object",
"properties": {
"game": {
"type": "string",
"description": "A Steam game: its name, store link or app id"
},
"mechanics": {
"type": "string",
"description": "Mechanics in plain words, comma separated"
}
}
}🟢failure_story_systems_priors(game, failure_restart, failure_lose, story_structure, systems_depth)
How Steam games with a given failure rule (where you restart, what you lose), story structure or depth of interacting systems did against games like them: share of positive reviews in points, reviewer hours, players kept, early negative reviews, replay and repetition mentions. Pass a game (our labels for it) or describe one.
输入模式
{
"type": "object",
"properties": {
"game": {
"type": "string",
"description": "A Steam game: its name, store link or app id"
},
"failure_restart": {
"type": "string",
"enum": [
"none",
"spot",
"checkpoint",
"save",
"level",
"run",
"match",
"goes_on"
],
"description": "Where the player restarts after failing"
},
"failure_lose": {
"type": "string",
"enum": [
"nothing",
"progress",
"goods",
"units",
"standing",
"story"
],
"description": "What the player loses on failing"
},
"story_structure": {
"type": "string",
"enum": [
"linear",
"foldback",
"hub",
"modular",
"systemic",
"branching",
"player_authored",
"none"
],
"description": "The story's structure"
},
"systems_depth": {
"type": "integer",
"enum": [
0,
1,
2,
3
],
"description": "Systems that act on their own: 0 none, 1 one, 2 several that interact, 3 a simulation"
}
}
}🟢who_plays_games_like_this(game)
How easy to please the reviewers of a game's closest games are, in points of positive reviews against an average crowd (from reviewers we have read across many games), the two harshest and two most lenient by name, and the game's own reviewers or followers when we have read enough of them.
输入模式
{
"type": "object",
"properties": {
"game": {
"type": "string",
"description": "A Steam game: its name, store link or app id"
}
},
"required": [
"game"
]
}🟢closest_games(game)
The ten Steam games built most like a given game, each with the mechanics it shares with it. Use it when the person asks for references, competitors, comparables or games similar to a game (including one named earlier in the conversation); it needs that game's name, link or id.
输入模式
{
"type": "object",
"properties": {
"game": {
"type": "string",
"description": "A Steam game: its name, store link or app id"
}
},
"required": [
"game"
]
}🟢forecast_receipts
Every launch forecast SteamMaho logged in public before the launch: the range, the outcome, inside or not, and the ones still open. Use it to judge how far to trust the launch ranges.
输入模式
{
"type": "object",
"properties": {}
}🟢what_a_game_is(game)
SteamMaho's plain sentences about one Steam game: how its story is built, what runs on its own, what happens when you fail, and its core mechanics.
输入模式
{
"type": "object",
"properties": {
"game": {
"type": "string",
"description": "A Steam game: its name, store link or app id"
}
},
"required": [
"game"
]
}社区
证据