GameDev.net

Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.

我该使用它吗

质量与安全性

A
描述质量
100%
模式完整度
93%
命名质量
100%
投毒风险
100%
权限匹配度
100%
协议合规性
100%

基于对工具定义和协议合规性的自动分析。

上下文开销

~1,516token 数(工具定义)
~1.1 KB典型响应大小
对注意力有中等影响(占 128k 上下文窗口的 1.18%)

这是每次将服务器的工具加载到模型上下文窗口时所消耗的大致 token 数。数值越高,可用于其他任务的注意力就越少。

安装

一键安装

将以下内容添加到你的 `claude_desktop_config.json` 文件中:

{
  "mcpServers": {
    "mcp": {
      "url": "https://gamedev.net/mcp/"
    }
  }
}

远程端点

https://gamedev.net/mcp/streamable-http

它能做什么

工具清单

工具(10)

🟢 只读🟡 写入🔴 删除⚪ 未知
🟢search_site(query, content_types, sort, page, per_page)

Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or date. Returns titles, URLs, excerpts, authors, and ids for follow-up with get_content.

输入模式

{
  "type": "object",
  "properties": {
    "query": {
      "type": "string",
      "description": "Search query"
    },
    "content_types": {
      "type": "array",
      "items": {
        "type": "string"
      },
      "description": "Optional filter: forum_topic, forum_post, blog_entry, tutorial, project, portfolio, shader_project, news, news_item, answer_page, thread_digest"
    },
    "sort": {
      "type": "string",
      "enum": [
        "relevance",
        "date"
      ],
      "default": "relevance",
      "description": "Order results by relevance (default) or recency"
    },
    "page": {
      "type": "integer",
      "minimum": 1,
      "default": 1
    },
    "per_page": {
      "type": "integer",
      "minimum": 1,
      "maximum": 25,
      "default": 10
    }
  },
  "required": [
    "query"
  ]
}
🟢get_thread(topic_id, max_posts)

Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.

输入模式

{
  "type": "object",
  "properties": {
    "topic_id": {
      "type": "integer",
      "description": "Forum topic ID"
    },
    "max_posts": {
      "type": "integer",
      "minimum": 1,
      "maximum": 50,
      "default": 20
    }
  },
  "required": [
    "topic_id"
  ]
}
🟢get_content(content_type, id)

Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.

输入模式

{
  "type": "object",
  "properties": {
    "content_type": {
      "type": "string",
      "description": "content_type from a search result"
    },
    "id": {
      "type": "integer",
      "description": "id from a search result"
    }
  },
  "required": [
    "content_type",
    "id"
  ]
}
🟢list_recent(content_type, limit)

List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.

输入模式

{
  "type": "object",
  "properties": {
    "content_type": {
      "type": "string",
      "enum": [
        "answers",
        "blogs",
        "digests",
        "forums",
        "news",
        "portfolios",
        "projects",
        "shaders",
        "tutorials"
      ],
      "description": "Kind of content to list"
    },
    "limit": {
      "type": "integer",
      "minimum": 1,
      "maximum": 25,
      "default": 10
    }
  },
  "required": [
    "content_type"
  ]
}
🟢search_shaders(query, runtime, topics, difficulty, licenses, ...)

Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.

输入模式

{
  "type": "object",
  "properties": {
    "query": {
      "type": "string",
      "maxLength": 100,
      "description": "Optional title, description, author, or tag search text."
    },
    "runtime": {
      "type": "string",
      "enum": [
        "glsl",
        "webgpu",
        "webgpu_compute"
      ]
    },
    "topics": {
      "type": "array",
      "items": {
        "type": "string"
      },
      "description": "Curated slugs returned by list_shader_topics; matches confirmed techniques or equivalent author tags."
    },
    "difficulty": {
      "type": "string",
      "enum": [
        "beginner",
        "intermediate",
        "advanced"
      ]
    },
    "licenses": {
      "type": "array",
      "description": "Only projects using one of these license keys.",
      "items": {
        "type": "string",
        "enum": [
          "cc-by-nc-sa-3.0",
          "cc-by-4.0",
          "cc-by-sa-4.0",
          "cc0",
          "mit",
          "all-rights-reserved"
        ]
      }
    },
    "explained_only": {
      "type": "boolean",
      "default": false,
      "description": "Only projects with annotations for the current revision."
    },
    "sort": {
      "type": "string",
      "enum": [
        "relevance",
        "new",
        "top"
      ],
      "default": "relevance",
      "description": "Relevance for text queries, publication recency, or all-time engagement."
    },
    "page": {
      "type": "integer",
      "minimum": 1,
      "maximum": 100,
      "default": 1
    },
    "per_page": {
      "type": "integer",
      "minimum": 1,
      "maximum": 25,
      "default": 10
    }
  }
}
🟢get_shader_project(project_id, max_source_chars)

Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.

输入模式

{
  "type": "object",
  "properties": {
    "project_id": {
      "type": "integer",
      "description": "ShaderLab project id"
    },
    "max_source_chars": {
      "type": "integer",
      "minimum": 0,
      "maximum": 100000,
      "default": 20000,
      "description": "Maximum source characters across all passes; 0 returns pass metadata without source."
    }
  },
  "required": [
    "project_id"
  ]
}
🟢list_shader_topics(include_counts, include_examples)

List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.

输入模式

{
  "type": "object",
  "properties": {
    "include_counts": {
      "type": "boolean",
      "default": true,
      "description": "Include counts of public projects matched by each topic taxonomy entry."
    },
    "include_examples": {
      "type": "integer",
      "minimum": 0,
      "maximum": 5,
      "default": 0,
      "description": "Representative public projects per topic, from 0 to 5."
    }
  }
}
🟢get_shader_portability_report(project_id, target)

Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.

输入模式

{
  "type": "object",
  "properties": {
    "project_id": {
      "type": "integer",
      "description": "Public ShaderLab project id."
    },
    "target": {
      "type": "string",
      "enum": [
        "threejs",
        "godot",
        "unity",
        "webgl"
      ],
      "description": "Optional engine target; omit for a general E1 portability report."
    }
  },
  "required": [
    "project_id"
  ]
}
🟢list_trending_content(mode, limit, tag)

What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articles. Each result carries GameDev.net's owned AI summary and a source citation. Optionally filter by tag.

输入模式

{
  "type": "object",
  "properties": {
    "mode": {
      "type": "string",
      "enum": [
        "stories",
        "items"
      ],
      "default": "stories",
      "description": "Clustered stories (default) or individual articles"
    },
    "limit": {
      "type": "integer",
      "minimum": 1,
      "maximum": 25,
      "default": 10
    },
    "tag": {
      "type": "string",
      "description": "Optional tag filter (e.g. \"unreal\", \"funding\")"
    }
  }
}
🟢get_story(story_id)

Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".

输入模式

{
  "type": "object",
  "properties": {
    "story_id": {
      "type": "integer",
      "description": "Story cluster id from list_trending_content (mode='stories')"
    }
  },
  "required": [
    "story_id"
  ]
}

社区

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证据

最近观测

已验证未记录版本10 个工具
已验证未记录版本10 个工具
已验证未记录版本10 个工具