Ladderboard — round-robin ladders and match scores for small clubs

Round-robin ladders and match scores for small clubs. Players join by QR poster; no app, no account.

我該用這個嗎

品質與安全性

A
說明品質
100%
結構描述完整度
70%
命名品質
96%
汙染風險
100%
權限相符程度
100%
協定合規性
100%

根據工具定義與協定合規性的自動化分析。

上下文成本

~392Token(工具定義)
~389 B典型回應大小
極小的注意力影響(128k 上下文的 0.31%)

這是每次將伺服器的工具載入模型上下文時所消耗的約略 token 數量。數量越高,可用於其他工作的注意力就越少。

安裝

一鍵安裝

將以下內容加入你的 `claude_desktop_config.json` 檔案:

{
  "mcpServers": {
    "board": {
      "url": "https://ladder.rowb.app/mcp"
    }
  }
}

遠端端點

https://ladder.rowb.app/mcpstreamable-http

它能做什麼

工具清單

工具(5)

🟢 唯讀🟡 寫入🔴 刪除⚪ 未知
🟡create_ladder(club, sport)

Create or update the club ladder: club name and sport. Returns the join URL (the poster target) that players scan.

輸入結構描述

{
  "type": "object",
  "properties": {
    "club": {
      "type": "string"
    },
    "sport": {
      "type": "string"
    }
  },
  "required": [
    "club"
  ]
}
🟡add_player(name)

Register one player by name. Returns a 6-character code and a personal URL so the player can be identified at the courts without an account.

輸入結構描述

{
  "type": "object",
  "properties": {
    "name": {
      "type": "string"
    }
  },
  "required": [
    "name"
  ]
}
🟡record_match(player_a, player_b, sets_a, sets_b, games_a, ...)

Record a finished match result. Identify players by name, numeric id, or 6-character code. Give the set score (sets_a, sets_b) and optionally the games.

輸入結構描述

{
  "type": "object",
  "properties": {
    "player_a": {
      "type": "string"
    },
    "player_b": {
      "type": "string"
    },
    "sets_a": {
      "type": "integer"
    },
    "sets_b": {
      "type": "integer"
    },
    "games_a": {
      "type": "integer"
    },
    "games_b": {
      "type": "integer"
    },
    "round": {
      "type": "integer"
    }
  },
  "required": [
    "player_a",
    "player_b",
    "sets_a",
    "sets_b"
  ]
}
🟡schedule_match(player_a, player_b, round)

Put a match on the calendar before it is played. It appears as a pending card in the standings output.

輸入結構描述

{
  "type": "object",
  "properties": {
    "player_a": {
      "type": "string"
    },
    "player_b": {
      "type": "string"
    },
    "round": {
      "type": "integer"
    }
  },
  "required": [
    "player_a",
    "player_b"
  ]
}
🟡get_standings

The current table (rank, wins, losses, set percentage) plus the single most useful match to play next. Standings are computed with a fixed rule order, so the same results always give the same table.

輸入結構描述

{
  "type": "object",
  "properties": {}
}

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