Performance Atlas

Acting direction for AI video and voice: state-based behaviour kits and a free prompt linter.

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品質與安全性

A
說明品質
98%
結構描述完整度
81%
命名品質
80%
汙染風險
100%
權限相符程度
100%
協定合規性
100%

根據工具定義與協定合規性的自動化分析。

上下文成本

~3,170Token(工具定義)
~3.6 KB典型回應大小
顯著的注意力影響(128k 上下文的 2.48%)

這是每次將伺服器的工具載入模型上下文時所消耗的約略 token 數量。數量越高,可用於其他工作的注意力就越少。

安裝

一鍵安裝

將以下內容加入你的 `claude_desktop_config.json` 檔案:

{
  "mcpServers": {
    "performance-atlas": {
      "url": "https://creatinginai.com/agents/mcp"
    }
  }
}

遠端端點

https://creatinginai.com/agents/mcpstreamable-http

它能做什麼

工具清單

工具(8)

🟢 唯讀🟡 寫入🔴 刪除⚪ 未知
🟢atlas_kit(state, shot, target, beats, name, ...)

The direction kit for a character state: beat-by-beat behaviour fitted to the shot size (where the tell can be seen), eye life, breath, the target model's rules and a voice delivery line. Write the acting prose from it, then atlas_lint the prose. Paid: $0.10 per call via x402 (USDC on Base), or 20 calls for $1.00 with atlas_buy_pack.

輸入結構描述

{
  "type": "object",
  "properties": {
    "state": {
      "type": "object",
      "description": "The character's state for one beat. Only feels is required.",
      "properties": {
        "feels": {
          "description": "What they feel inside, each with intensity 1-5: a string such as 'fear 4, guilt 3', or a list of {emotion, intensity}.",
          "anyOf": [
            {
              "type": "string"
            },
            {
              "type": "array",
              "items": {
                "type": "object",
                "required": [
                  "emotion"
                ],
                "properties": {
                  "emotion": {
                    "type": "string"
                  },
                  "intensity": {
                    "type": "integer",
                    "minimum": 1,
                    "maximum": 5
                  }
                }
              }
            }
          ]
        },
        "shows": {
          "type": "string",
          "description": "What they show instead: open | deamplify | neutralize | mask-with | amplify | qualify. For mask-with, write 'mask-with:<emotion>' or set with. Default open."
        },
        "with": {
          "type": "string",
          "description": "For mask-with: the emotion shown instead."
        },
        "control": {
          "type": "integer",
          "minimum": 1,
          "maximum": 5,
          "description": "Capacity to hold it right now. Default 3."
        },
        "tell": {
          "type": "integer",
          "minimum": 1,
          "maximum": 5,
          "description": "Size of the tell: 1 trace, 2 flicker, 3 slip, 4 crack, 5 break. Default: suggested from intensity and control."
        },
        "reveals": {
          "type": "array",
          "description": "Who is present, and what is shown or hidden from them.",
          "items": {
            "type": "object",
            "properties": {
              "to": {
                "type": "string",
                "description": "the person present"
              },
              "will": {
                "description": "feelings they are willing to show that person",
                "anyOf": [
                  {
                    "type": "string"
                  },
                  {
                    "type": "array",
                    "items": {
                      "type": "string"
                    }
                  }
                ]
              },
              "wont": {
                "description": "feelings they won't reveal to that person",
                "anyOf": [
                  {
                    "type": "string"
                  },
                  {
                    "type": "array",
                    "items": {
                      "type": "string"
                    }
                  }
                ]
              },
              "because": {
                "type": "string",
                "description": "why they hide it, from this person, now"
              },
              "cracks_if": {
                "type": "string",
                "description": "what would crack the mask"
              }
            }
          }
        },
        "journey": {
          "type": "string",
          "description": "arc stage and what they carry in"
        },
        "direction": {
          "type": "string",
          "enum": [
            "opening",
            "holding",
            "closing",
            "breaking"
          ]
        },
        "event": {
          "type": "string",
          "description": "what just happened"
        },
        "alone": {
          "type": "string",
          "description": "the private beat after the listener leaves"
        }
      },
      "required": [
        "feels"
      ]
    },
    "shot": {
      "type": "string",
      "enum": [
        "ECU",
        "CU",
        "MCU",
        "MS",
        "WS"
      ],
      "description": "Shot size, tightest to widest. Default MCU."
    },
    "target": {
      "type": "string",
      "description": "Target model id, e.g. kling-omni-single, seedance-2, generic-video, qwen-tts, elevenlabs-v3. See atlas_targets."
    },
    "beats": {
      "type": "integer",
      "minimum": 2,
      "maximum": 4,
      "description": "Beats in the kit. Default 3."
    },
    "name": {
      "type": "string",
      "description": "Character name as it should appear in the prompt."
    },
    "pronoun": {
      "type": "string",
      "enum": [
        "he",
        "she",
        "they"
      ],
      "description": "Default they."
    },
    "eyeline": {
      "type": "string",
      "description": "e.g. 'Mum is off frame LEFT; his eyes go LEFT to her'"
    },
    "element": {
      "type": "string",
      "description": "Element handle for Elements mode, e.g. @char_noah."
    },
    "modifiers": {
      "type": "array",
      "items": {
        "type": "string"
      },
      "description": "Modifier ids such as exhausted or child (atlas_search with table modifiers)."
    }
  },
  "required": [
    "state"
  ]
}
🟢atlas_draft(state, shot, target, beats, name, ...)

A first-draft acting paragraph assembled from the kit and fitted to the target's character cap, already linted. It reads mechanically: rewrite it as prose. A voice target gets the delivery line instead. Paid: $0.10 per call via x402 (USDC on Base), or 20 calls for $1.00 with atlas_buy_pack.

輸入結構描述

{
  "type": "object",
  "properties": {
    "state": {
      "type": "object",
      "description": "The character's state for one beat. Only feels is required.",
      "properties": {
        "feels": {
          "description": "What they feel inside, each with intensity 1-5: a string such as 'fear 4, guilt 3', or a list of {emotion, intensity}.",
          "anyOf": [
            {
              "type": "string"
            },
            {
              "type": "array",
              "items": {
                "type": "object",
                "required": [
                  "emotion"
                ],
                "properties": {
                  "emotion": {
                    "type": "string"
                  },
                  "intensity": {
                    "type": "integer",
                    "minimum": 1,
                    "maximum": 5
                  }
                }
              }
            }
          ]
        },
        "shows": {
          "type": "string",
          "description": "What they show instead: open | deamplify | neutralize | mask-with | amplify | qualify. For mask-with, write 'mask-with:<emotion>' or set with. Default open."
        },
        "with": {
          "type": "string",
          "description": "For mask-with: the emotion shown instead."
        },
        "control": {
          "type": "integer",
          "minimum": 1,
          "maximum": 5,
          "description": "Capacity to hold it right now. Default 3."
        },
        "tell": {
          "type": "integer",
          "minimum": 1,
          "maximum": 5,
          "description": "Size of the tell: 1 trace, 2 flicker, 3 slip, 4 crack, 5 break. Default: suggested from intensity and control."
        },
        "reveals": {
          "type": "array",
          "description": "Who is present, and what is shown or hidden from them.",
          "items": {
            "type": "object",
            "properties": {
              "to": {
                "type": "string",
                "description": "the person present"
              },
              "will": {
                "description": "feelings they are willing to show that person",
                "anyOf": [
                  {
                    "type": "string"
                  },
                  {
                    "type": "array",
                    "items": {
                      "type": "string"
                    }
                  }
                ]
              },
              "wont": {
                "description": "feelings they won't reveal to that person",
                "anyOf": [
                  {
                    "type": "string"
                  },
                  {
                    "type": "array",
                    "items": {
                      "type": "string"
                    }
                  }
                ]
              },
              "because": {
                "type": "string",
                "description": "why they hide it, from this person, now"
              },
              "cracks_if": {
                "type": "string",
                "description": "what would crack the mask"
              }
            }
          }
        },
        "journey": {
          "type": "string",
          "description": "arc stage and what they carry in"
        },
        "direction": {
          "type": "string",
          "enum": [
            "opening",
            "holding",
            "closing",
            "breaking"
          ]
        },
        "event": {
          "type": "string",
          "description": "what just happened"
        },
        "alone": {
          "type": "string",
          "description": "the private beat after the listener leaves"
        }
      },
      "required": [
        "feels"
      ]
    },
    "shot": {
      "type": "string",
      "enum": [
        "ECU",
        "CU",
        "MCU",
        "MS",
        "WS"
      ],
      "description": "Shot size, tightest to widest. Default MCU."
    },
    "target": {
      "type": "string",
      "description": "Target model id, e.g. kling-omni-single, seedance-2, generic-video, qwen-tts, elevenlabs-v3. See atlas_targets."
    },
    "beats": {
      "type": "integer",
      "minimum": 2,
      "maximum": 4,
      "description": "Beats in the kit. Default 3."
    },
    "name": {
      "type": "string",
      "description": "Character name as it should appear in the prompt."
    },
    "pronoun": {
      "type": "string",
      "enum": [
        "he",
        "she",
        "they"
      ],
      "description": "Default they."
    },
    "eyeline": {
      "type": "string",
      "description": "e.g. 'Mum is off frame LEFT; his eyes go LEFT to her'"
    },
    "element": {
      "type": "string",
      "description": "Element handle for Elements mode, e.g. @char_noah."
    },
    "modifiers": {
      "type": "array",
      "items": {
        "type": "string"
      },
      "description": "Modifier ids such as exhausted or child (atlas_search with table modifiers)."
    }
  },
  "required": [
    "state"
  ]
}
🟢atlas_lint(text, target, shot, state, tell, ...)

Check an acting paragraph or voice direction before spending credits: emotion labels, mugging, looks into the lens, quoted speech on hosts that block it, a tell bigger than the state allows, and the target's character cap. ok is true when there are no errors; each finding carries its fix. Free.

輸入結構描述

{
  "type": "object",
  "properties": {
    "text": {
      "type": "string",
      "description": "The paragraph or voice direction to check."
    },
    "target": {
      "type": "string",
      "description": "Target model id, e.g. kling-omni-single, seedance-2, generic-video, qwen-tts, elevenlabs-v3. See atlas_targets."
    },
    "shot": {
      "type": "string",
      "enum": [
        "ECU",
        "CU",
        "MCU",
        "MS",
        "WS"
      ],
      "description": "Shot size, tightest to widest. Default MCU."
    },
    "state": {
      "type": "object",
      "description": "Optional: the state the text performs, to check the tell size.",
      "properties": {
        "feels": {
          "description": "What they feel inside, each with intensity 1-5: a string such as 'fear 4, guilt 3', or a list of {emotion, intensity}.",
          "anyOf": [
            {
              "type": "string"
            },
            {
              "type": "array",
              "items": {
                "type": "object",
                "required": [
                  "emotion"
                ],
                "properties": {
                  "emotion": {
                    "type": "string"
                  },
                  "intensity": {
                    "type": "integer",
                    "minimum": 1,
                    "maximum": 5
                  }
                }
              }
            }
          ]
        },
        "shows": {
          "type": "string",
          "description": "What they show instead: open | deamplify | neutralize | mask-with | amplify | qualify. For mask-with, write 'mask-with:<emotion>' or set with. Default open."
        },
        "with": {
          "type": "string",
          "description": "For mask-with: the emotion shown instead."
        },
        "control": {
          "type": "integer",
          "minimum": 1,
          "maximum": 5,
          "description": "Capacity to hold it right now. Default 3."
        },
        "tell": {
          "type": "integer",
          "minimum": 1,
          "maximum": 5,
          "description": "Size of the tell: 1 trace, 2 flicker, 3 slip, 4 crack, 5 break. Default: suggested from intensity and control."
        },
        "reveals": {
          "type": "array",
          "description": "Who is present, and what is shown or hidden from them.",
          "items": {
            "type": "object",
            "properties": {
              "to": {
                "type": "string",
                "description": "the person present"
              },
              "will": {
                "description": "feelings they are willing to show that person",
                "anyOf": [
                  {
                    "type": "string"
                  },
                  {
                    "type": "array",
                    "items": {
                      "type": "string"
                    }
                  }
                ]
              },
              "wont": {
                "description": "feelings they won't reveal to that person",
                "anyOf": [
                  {
                    "type": "string"
                  },
                  {
                    "type": "array",
                    "items": {
                      "type": "string"
                    }
                  }
                ]
              },
              "because": {
                "type": "string",
                "description": "why they hide it, from this person, now"
              },
              "cracks_if": {
                "type": "string",
                "description": "what would crack the mask"
              }
            }
          }
        },
        "journey": {
          "type": "string",
          "description": "arc stage and what they carry in"
        },
        "direction": {
          "type": "string",
          "enum": [
            "opening",
            "holding",
            "closing",
            "breaking"
          ]
        },
        "event": {
          "type": "string",
          "description": "what just happened"
        },
        "alone": {
          "type": "string",
          "description": "the private beat after the listener leaves"
        }
      },
      "required": [
        "feels"
      ]
    },
    "tell": {
      "type": "integer",
      "minimum": 1,
      "maximum": 5,
      "description": "Optional, without a state: the largest tell allowed."
    },
    "cracks_if": {
      "type": "string",
      "description": "Optional, with tell: what cracks the mask."
    },
    "allow": {
      "type": "array",
      "items": {
        "type": "string"
      },
      "description": "Anti-pattern ids to allow deliberately."
    }
  },
  "required": [
    "text"
  ]
}
🟢atlas_search(text, table, shot, channel, limit)

Full-text search across behaviour cues, FACS action units, expressions, display strategies, emotions, situations, modifiers, model notes and targets. Search by emotion or situation; what comes back is behaviour. Free.

輸入結構描述

{
  "type": "object",
  "properties": {
    "text": {
      "type": "string",
      "description": "e.g. 'caught lying'"
    },
    "table": {
      "type": "string",
      "description": "Limit to one table, e.g. cues, action_units, expressions, emotions, situations, modifiers, model_notes, targets."
    },
    "shot": {
      "type": "string",
      "enum": [
        "ECU",
        "CU",
        "MCU",
        "MS",
        "WS"
      ],
      "description": "Shot size, tightest to widest. Default MCU."
    },
    "channel": {
      "type": "string",
      "description": "Limit to one leak channel id, e.g. lc-hands."
    },
    "limit": {
      "type": "integer",
      "minimum": 1,
      "maximum": 50,
      "description": "Default 15."
    }
  },
  "required": [
    "text"
  ]
}
🟢atlas_show(id)

One atlas record by id (or an emotion by name), with the records that use it. Free.

輸入結構描述

{
  "type": "object",
  "properties": {
    "id": {
      "type": "string",
      "description": "A record id from a kit or search, or an emotion name."
    }
  },
  "required": [
    "id"
  ]
}
🟢atlas_targets

The target models the atlas knows, with each prompt field's character cap and what the model needs. Pass a target id to atlas_kit, atlas_draft and atlas_lint. Free.

輸入結構描述

{
  "type": "object",
  "properties": {}
}
🟢atlas_journey(characters, project, character)

A character's arc beat by beat, with continuity flags: reset (intensity drops with no event), breach (a hidden feeling shown to the person it's hidden from), overshoot (a tell bigger than the feeling) and flat (beats that never change). Fields a beat leaves out carry over from the beat before. Free.

輸入結構描述

{
  "type": "object",
  "properties": {
    "characters": {
      "type": "object",
      "description": "Character id -> list of beats. Each beat is a state (feels, shows, control, tell, reveals...) plus at (beat id) and event.",
      "additionalProperties": {
        "type": "array",
        "items": {
          "type": "object"
        }
      }
    },
    "project": {
      "type": "string",
      "description": "Local only: a production folder holding journey.yaml."
    },
    "character": {
      "type": "string",
      "description": "Only this character."
    }
  }
}
🟡atlas_buy_pack

Buy 20 paid calls for $1.00 in one x402 payment (USDC on Base). Returns a token: send it as params._meta["creatinginai/pack"] on atlas_kit or atlas_draft instead of paying per call. Each successful call uses one; failed calls are free.

輸入結構描述

{
  "type": "object",
  "properties": {}
}

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