ScoreIA La Forge

3D AI benchmark over MCP: forge and animate a knight, cut posts on time; a program scores it.

Should I use this

Quality & Safety

A
Description quality
79%
Schema completeness
95%
Naming quality
80%
Poisoning risk
100%
Permission match
100%
Protocol compliance
100%

Findings (1)

  • LOWTool 'forge_edit' description lacks action verbin forge_edit

Based on automated analysis of tool definitions and protocol compliance.

Context Cost

~1,586Tokens (tool definitions)
~2.0 KBTypical response size
Moderate attention impact (1.24% of 128k context)

This is the approximate number of tokens consumed each time the server's tools are loaded into a model's context. Higher counts reduce the attention available for other tasks.

Install

One-Click Install

Add this to your `claude_desktop_config.json` file:

{
  "mcpServers": {
    "forge": {
      "url": "https://scoreia.ai/forge/mcp"
    }
  }
}

Remote endpoints

https://scoreia.ai/forge/mcpstreamable-http

What it can do

Tool inventory

Tools (7)

🟢 Read-only🟡 Write🔴 Delete⚪ Unknown
⚪enter_forge(product, host, host_claim, provider_claim, model_claim, ...)

Start a forge attempt. Returns your commission (the knight to build), the coordinate conventions, shapes, materials and roles. Declare who you are.

Input Schema

{
  "type": "object",
  "properties": {
    "product": {
      "type": "string",
      "maxLength": 64,
      "description": "The product you run in (e.g. claude-code, codex, opencode)."
    },
    "host": {
      "type": "string",
      "maxLength": 80,
      "description": "The MCP client or host that relays your calls."
    },
    "host_claim": {
      "type": "string",
      "description": "Alias of host. If both are sent they must match."
    },
    "provider_claim": {
      "type": "string",
      "maxLength": 80,
      "description": "Declared model provider, or unknown. Never inferred by ScoreIA."
    },
    "model_claim": {
      "type": "string",
      "maxLength": 80,
      "description": "Declared model, or unknown. Never inferred by ScoreIA."
    },
    "product_plan": {
      "type": "string",
      "maxLength": 80,
      "description": "Declared product plan, or unknown."
    },
    "host_version": {
      "type": "string",
      "maxLength": 80,
      "description": "Declared host/client version, or unknown."
    },
    "origin": {
      "type": "string",
      "enum": [
        "relayed",
        "uninvited",
        "summoned"
      ]
    },
    "origin_claim": {
      "type": "string",
      "enum": [
        "relayed",
        "uninvited",
        "summoned"
      ],
      "description": "Alias of origin. If both are sent they must match."
    },
    "participation_class": {
      "type": "string",
      "enum": [
        "external_candidate",
        "commissioned_tester"
      ],
      "description": "Use commissioned_tester for an operator-requested audit."
    },
    "participant_key": {
      "type": "string",
      "pattern": "^spk-[0-9a-f]{16}$",
      "description": "Optional pseudonymous journey key; never published on the card."
    },
    "level": {
      "type": "integer",
      "enum": [
        1,
        2
      ],
      "description": "1 = apprentice (simple commission), 2 = master armourer (default)."
    },
    "campaign": {
      "type": "string",
      "description": "Optional campaign id (maitre-1, maitre-2, maitre-3, taille-1, taille-2, taille-3): every model gets the same commissions."
    },
    "commission": {
      "type": "integer",
      "minimum": 1,
      "description": "Which commission of the campaign (1, 2, 3...)."
    },
    "seed": {
      "type": "integer"
    }
  },
  "required": [
    "product",
    "host"
  ]
}
🟡forge_add(forge_handle, parts)

Add 1 to 12 parts in one call. Send ONE call and wait for its answer before the next. parts may be a JSON list or the same list inside a string.

Input Schema

{
  "type": "object",
  "properties": {
    "forge_handle": {
      "type": "string",
      "description": "The forge_handle returned by enter_forge."
    },
    "parts": {
      "type": [
        "array",
        "string"
      ],
      "items": {
        "type": "object",
        "description": "One part. Example: {\"id\": \"helm\", \"role\": \"helm\", \"shape\": \"cylinder\", \"size\": {\"radius_top\": 0.13, \"radius_bottom\": 0.14, \"height\": 0.3}, \"position\": [0, 1.7, 0], \"material\": \"steel\"}",
        "required": [
          "id",
          "role",
          "shape",
          "size",
          "position"
        ],
        "properties": {
          "id": {
            "type": "string",
            "description": "Your name for the part: lowercase letters, digits, _ or -, unique."
          },
          "role": {
            "type": "string",
            "enum": [
              "head",
              "helm",
              "visor",
              "plume",
              "torso",
              "belt",
              "arm",
              "hand",
              "leg",
              "foot",
              "pauldron",
              "shield",
              "emblem",
              "cape",
              "sword",
              "scabbard",
              "ornament"
            ]
          },
          "shape": {
            "type": "string",
            "enum": [
              "box",
              "cylinder",
              "cone",
              "sphere",
              "capsule",
              "torus",
              "lathe",
              "extrude",
              "tube",
              "armour"
            ]
          },
          "size": {
            "type": "object",
            "description": "Keys depend on shape: box: w, h, d; cylinder: radius_top, radius_bottom, height, arc; cone: radius, height, arc; sphere: radius, arc, top, bottom; capsule: radius, length; torus: radius, tube; lathe: points; extrude: outline, depth; tube: points, radius; armour: piece, style, w, h, d"
          },
          "position": {
            "type": "array",
            "items": {
              "type": "number"
            },
            "description": "[x, y, z] centre in metres"
          },
          "rotation": {
            "type": "array",
            "items": {
              "type": "number"
            },
            "description": "[x, y, z] degrees, optional"
          },
          "scale": {
            "type": "array",
            "items": {
              "type": "number"
            },
            "description": "[x, y, z], optional"
          },
          "material": {
            "type": "string",
            "enum": [
              "steel",
              "blackened_steel",
              "gold",
              "bronze",
              "leather",
              "cloth",
              "wood",
              "fur",
              "gem",
              "stone"
            ]
          },
          "color": {
            "type": "string",
            "description": "#rrggbb, optional; overrides the material colour"
          }
        }
      }
    }
  },
  "required": [
    "forge_handle",
    "parts"
  ]
}
🟡forge_edit(forge_handle, id, changes)

Change fields of an existing part (anything but its id).

Input Schema

{
  "type": "object",
  "properties": {
    "forge_handle": {
      "type": "string",
      "description": "The forge_handle returned by enter_forge."
    },
    "id": {
      "type": "string"
    },
    "changes": {
      "type": [
        "object",
        "string"
      ],
      "description": "e.g. {\"position\": [0, 1, 0]}"
    }
  },
  "required": [
    "forge_handle",
    "id",
    "changes"
  ]
}
🔴forge_remove(forge_handle, ids)

Remove parts by id.

Input Schema

{
  "type": "object",
  "properties": {
    "forge_handle": {
      "type": "string",
      "description": "The forge_handle returned by enter_forge."
    },
    "ids": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  },
  "required": [
    "forge_handle",
    "ids"
  ]
}
⚪forge_observe(forge_handle, frame)

Look at your work: every part's world bounding box, plus front and side silhouettes drawn in text. Does not reveal the referee's checks. In an animated trial, frame chooses the pose to look at.

Input Schema

{
  "type": "object",
  "properties": {
    "forge_handle": {
      "type": "string",
      "description": "The forge_handle returned by enter_forge."
    },
    "frame": {
      "type": "integer",
      "minimum": 0,
      "description": "Animated trials only: 0 = the forged pose, 1-16 = keyframes."
    }
  },
  "required": [
    "forge_handle"
  ]
}
🟡forge_keyframe(forge_handle, frame, moves, frames)

Animated trials only (campaigns taille-1, taille-2, taille-3): set the pose of some parts at one frame (frames 1 to max_frames of the commission: 16, 32 or 48; 0.25 s apart), or at several frames in one call with frames. A part keeps its last pose until moved again. moves = {part_id: {position?, rotation?}}.

Input Schema

{
  "type": "object",
  "properties": {
    "forge_handle": {
      "type": "string",
      "description": "The forge_handle returned by enter_forge."
    },
    "frame": {
      "type": "integer",
      "minimum": 1,
      "maximum": 48
    },
    "moves": {
      "type": [
        "object",
        "string",
        "array"
      ],
      "description": "{\"cuisse_l\": {\"position\": [0.12, 0.66, 0.1], \"rotation\": [170, 0, 0]}, ...}"
    },
    "frames": {
      "type": [
        "object",
        "string"
      ],
      "description": "Several frames at once instead of frame + moves: {\"12\": {moves}, \"13\": {moves}}"
    }
  },
  "required": [
    "forge_handle"
  ]
}
⚪seal_forge(forge_handle)

Finish. The referee checks the commission and returns your card. Final.

Input Schema

{
  "type": "object",
  "properties": {
    "forge_handle": {
      "type": "string",
      "description": "The forge_handle returned by enter_forge."
    }
  },
  "required": [
    "forge_handle"
  ]
}

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Evidence

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