VXLVERSE

Turn a story idea into a 3D game that plays in the browser, and get a link that opens it.

Should I use this

Quality & Safety

A
Description quality
100%
Schema completeness
77%
Naming quality
100%
Poisoning risk
80%
Permission match
100%
Protocol compliance
100%

Findings (2)

  • HIGHTool poisoning patterns detected
  • MEDIUMTool description contains URL to non-standard domainin create_game_link

Based on automated analysis of tool definitions and protocol compliance.

Context Cost

~527Tokens (tool definitions)
~744 BTypical response size
Minimal attention impact (0.41% of 128k context)

This is the approximate number of tokens consumed each time the server's tools are loaded into a model's context. Higher counts reduce the attention available for other tasks.

Install

One-Click Install

Add this to your `claude_desktop_config.json` file:

{
  "mcpServers": {
    "vxlverse": {
      "url": "https://vxlverse.com/mcp"
    }
  }
}

Remote endpoints

https://vxlverse.com/mcpstreamable-http

What it can do

Tool inventory

Tools (3)

🟢 Read-only🟡 Write🔴 Delete⚪ Unknown
🟢get_vxlscript_guide

Returns the complete guide to VXLScript, the plain-text language every VXLVERSE game is written in: the one-screen card, the full reference and worked examples. Use it once before writing a game and follow it exactly; never invent a command it does not list. Reads nothing from the user and changes nothing.

Input Schema

{
  "type": "object",
  "properties": {},
  "additionalProperties": false
}
🟢check_game(script, lang)

Checks a VXLScript game the way the VXLVERSE editor does: it builds, someone is in it, it holds nothing unsafe or personal, and the player can reach the win. Returns the errors to fix (the first one first), or ok with a direct link that opens the game in the editor. Stores nothing; call it again after each fix.

Input Schema

{
  "type": "object",
  "properties": {
    "script": {
      "type": "string",
      "description": "The whole game as plain VXLScript, in English, starting with its Title: line."
    },
    "lang": {
      "type": "string",
      "enum": [
        "en",
        "es",
        "fr",
        "de",
        "el"
      ],
      "description": "The user's language for the site around the game. Default en."
    }
  },
  "required": [
    "script"
  ],
  "additionalProperties": false
}
🟡create_game_link(script, lang)

Checks the game again and, when it is ok, saves the script on vxlverse.com under a short link (https://vxlverse.com/make/<id>) that opens it, ready to play, in the 3D editor; anyone with the link can open it. Use it once the game passes check_game. The same script always gets the same link, so a retry creates nothing new and nothing is ever overwritten.

Input Schema

{
  "type": "object",
  "properties": {
    "script": {
      "type": "string",
      "description": "The whole game as plain VXLScript, in English, starting with its Title: line."
    },
    "lang": {
      "type": "string",
      "enum": [
        "en",
        "es",
        "fr",
        "de",
        "el"
      ],
      "description": "The user's language for the site around the game. Default en."
    }
  },
  "required": [
    "script"
  ],
  "additionalProperties": false
}

Community

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Evidence

Recent observations

verifiedversion not recorded3 tools